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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the ...

  3. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The Rubik's Cube is a 3D combination puzzle invented in 1974 [2][3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6] via businessman Tibor Laczi and Seven Towns founder Tom Kremer. [7] The cube was released ...

  4. Rubik's Cube group - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube_group

    The Rubik's Cube group is the subgroup of the symmetric group generated by the six permutations corresponding to the six clockwise cube moves. With this construction, any configuration of the cube reachable through a sequence of cube moves is within the group. Its operation refers to the composition of two permutations; within the cube, this ...

  5. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    Superflip. The superflip or 12-flip is a special configuration on a Rubik's Cube, in which all the edge and corner pieces are in the correct permutation, and the eight corners are correctly oriented, but all twelve edges are oriented incorrectly ("flipped"). The term superflip is also used to refer to any algorithm that transforms the Rubik's ...

  6. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the N×N×N (n= 3) puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers" (or more generally as "cubers"), who focus ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion that an omniscient ...

  8. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles. There have been many virtual implementations of this puzzle in software. It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they operate are quite rigorously defined ...

  9. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.

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