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  2. John Mighton - Wikipedia

    en.wikipedia.org/wiki/John_Mighton

    John Mighton. John Mighton, OC born in Hamilton, Ontario, Canada on October 2, 1957, is a Canadian mathematician, playwright and best-selling author, who is known for his work supporting children's math. [1] Mighton founded JUMP Math as a charity in 2002 and developed the JUMP Math program to address student underachievement in math.

  3. Infinite monkey theorem - Wikipedia

    en.wikipedia.org/wiki/Infinite_monkey_theorem

    Infinite monkey theorem. The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare. In fact, the monkey would almost surely type every possible finite text an infinite number of times.

  4. Hydraulic jump - Wikipedia

    en.wikipedia.org/wiki/Hydraulic_jump

    A hydraulic jump is a phenomenon in the science of hydraulics which is frequently observed in open channel flow such as rivers and spillways. When liquid at high velocity discharges into a zone of lower velocity, a rather abrupt rise occurs in the liquid surface. The rapidly flowing liquid is abruptly slowed and increases in height, converting ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  6. History of mathematics - Wikipedia

    en.wikipedia.org/wiki/History_of_mathematics

    v. t. e. The history of mathematics deals with the origin of discoveries in mathematics and the mathematical methods and notation of the past. Before the modern age and the worldwide spread of knowledge, written examples of new mathematical developments have come to light only in a few locales.

  7. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  8. Diffie–Hellman key exchange - Wikipedia

    en.wikipedia.org/wiki/Diffie–Hellman_key_exchange

    With Diffie-Hellman key exchange, two parties arrive at a common secret key, without passing the common secret key across the public channel. Diffie–Hellman (DH) key exchange is a mathematical method of securely exchanging cryptographic keys over a public channel and was one of the first public-key protocols as conceived by Ralph Merkle and named after Whitfield Diffie and Martin Hellman.

  9. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    In number theory, Vieta jumping, also known as root flipping, is a proof technique. It is most often used for problems in which a relation between two integers is given, along with a statement to prove about its solutions. In particular, it can be used to produce new solutions of a quadratic Diophantine equation from known ones.

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