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  2. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Pythagorean expectation. Pythagorean expectation is a sports analytics formula devised by Bill James to estimate the percentage of games a baseball team "should" have won based on the number of runs they scored and allowed. Comparing a team's actual and Pythagorean winning percentage can be used to make predictions and evaluate which teams are ...

  3. Win–loss analytics - Wikipedia

    en.wikipedia.org/wiki/Winloss_analytics

    Winloss analytics. Winloss analytics involves identifying and analyzing the reasons why a visitor to a website was or wasn't persuaded to engage in a desired action ( conversion ). This information allows web teams to improve the website's navigation and content, identify individuals that are more likely to convert, to improve marketing ...

  4. No-win situation - Wikipedia

    en.wikipedia.org/wiki/No-win_situation

    In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures.

  5. Win–loss record (pitching) - Wikipedia

    en.wikipedia.org/wiki/Winloss_record_(pitching)

    In baseball and softball, a winloss record (also referred to simply as a record) is a statistic that indicates the number of wins (denoted "W") and losses (denoted "L") credited to a pitcher. For example, a 20–10 winloss record would represent 20 wins and 10 losses. In each game, one pitcher on the winning team is awarded a win (the ...

  6. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    Winning percentage. In sports, a winning percentage or Copeland score is the fraction of games or matches a team or individual has won. The statistic is commonly used in standings or rankings to compare teams or individuals. It is defined as wins divided by the total number of matches played (i.e. wins plus draws plus losses).

  7. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Zero-sum game. Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two sides, where the result is an advantage for one side and an equivalent loss for the other. [1] In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit ...

  8. Endowment effect - Wikipedia

    en.wikipedia.org/wiki/Endowment_effect

    Loss aversion. The leading explanation for the aforementioned WTP-WTA gap is that of loss aversion. It was first linked by Kahneman and his colleagues that selling an endowment means the loss of the object, and as humans are aligned to be more loss-averse, less utility is obtained from aquirement of the same endowment.

  9. Sports rating system - Wikipedia

    en.wikipedia.org/wiki/Sports_rating_system

    A sports rating system is a system that analyzes the results of sports competitions to provide ratings for each team or player. Common systems include polls of expert voters, crowdsourcing non-expert voters, betting markets, and computer systems. Ratings, or power ratings, are numerical representations of competitive strength, often directly ...

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