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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
ClassDojo[3] is an educational technology company. [4][5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6][7] and messaging that can be translated into more than 35 languages. [8][9] It also enables teachers to note feedback on students ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...
Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators.
Platform (s) Browser game. Release. October 30, 2016 and October 30, 2020. Mode (s) Single-player. Magic Cat Academy is a series of short browser games created as Google Doodles for Halloween. The first game, Magic Cat Academy, aka. Doodle Halloween 2016, was released on October 30, 2016 and the second, Magic Cat Academy 2, aka.
Who's missing? Who's missing? is a game for children ages kindergarten through 6th grade, and is often played in the classroom. In this game, one student hides his or her eyes while other children trade seats and one child from the group leaves the room. Alternatively, the person who is supposed to guess leaves the room while another child ...
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