Ad
related to: basic cube mappingmindmeister.com has been visited by 10K+ users in the past month
Search results
Results From The WOW.Com Content Network
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...
From left to right: Slit spectrum; monochromatic spatial map; 'perspective projection' of hyperspectral cube; wavelength-coded spatial map. There are four basic techniques for acquiring the three-dimensional (x, y, λ) dataset of a hyperspectral cube. The choice of technique depends on the specific application, seeing that each technique has ...
UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...
Retraction (topology) In topology, a branch of mathematics, a retraction is a continuous mapping from a topological space into a subspace that preserves the position of all points in that subspace. [1] The subspace is then called a retract of the original space. A deformation retraction is a mapping that captures the idea of continuously ...
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic ...
A family of map projections that includes as special cases Mollweide projection, Collignon projection, and the various cylindrical equal-area projections. Depending on configuration, the projection also may map the sphere to a single diamond or a pair of squares. Hybrid of Collignon + Lambert cylindrical equal-area.
Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[1][2][3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
Graphical projection. Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
Ad
related to: basic cube mappingmindmeister.com has been visited by 10K+ users in the past month