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  2. Global VR - Wikipedia

    en.wikipedia.org/wiki/Global_VR

    The company used to operate virtual reality stands that it purchased from Ferris Productions in 2003, usually located inside of theme parks, such as Six Flags. Global VR closed these stands in 2004. The company's chief business is in the development of arcade games. Many of the company's games are PC games adapted for arcades.

  3. CCP Games - Wikipedia

    en.wikipedia.org/wiki/CCP_Games

    CCP hf., doing business as CCP Games (short for Crowd Control Productions), is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisher Pearl Abyss for $425 million. [1]

  4. Spy Hunter - Wikipedia

    en.wikipedia.org/wiki/Spy_Hunter

    Spy Hunter is parodied in the Teen Titans Go! episode "Video Game References", as when it is Cyborg's turn to use the virtual reality system, he goes inside an arcade game called Pie Hunter, whose name is a reference to Spy Hunter.

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  6. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In the early 1980s, the golden age of video arcade games reached its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $50 million in 1978 to $900 million by 1981, [26] with the arcade video game industry's revenue in North America tripling to $2.8 billion in 1980. [27]

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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