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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    KooBits (stylised as KooBits with capitalised K and B) designs and builds digital products for children and educators. KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. [1] The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for ...

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  5. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning. Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    The main implications of digital media in education is that, it gives teachers and instructors the opportunity to engage in dialogue based on mutual respect and reciprocity. Secondly, at the foundation of all teaching and learning, there is a link between the virtual and the actual based on the fundamental human relationship.

  7. Digital citizen - Wikipedia

    en.wikipedia.org/wiki/Digital_citizen

    In this sense, a digital citizen is a person using information technology (IT) in order to engage in society, politics, and government. More recent elaborations of the concept define digital citizenship as the self-enactment of people’s role in society through the use of digital technologies, stressing the empowering and democratizing ...

  8. The Amazing Digital Circus - Wikipedia

    en.wikipedia.org/wiki/The_Amazing_Digital_Circus

    The Amazing Digital Circus. The Amazing Digital Circus is an Australian-American independent-animated web series created and directed by Gooseworx and produced by Glitch Productions. The series follows a group of humans trapped inside a circus -themed virtual reality game, where they are subject to the instructions of a rogue artificial ...

  9. Talk:Koobits - Wikipedia

    en.wikipedia.org/wiki/Talk:Koobits

    The following Wikimedia Commons file used on this page has been nominated for speedy deletion: Koobits-logo.jpg. You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 10:09, 29 April 2019 (UTC) [ reply] Categories: Stub-Class Singapore articles.