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Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning word or thought .
Freddi Fish and the Case of the Missing Kelp Seeds. 1994. Humongous Entertainment. Freddi Fish 2: The Case of the Haunted Schoolhouse. 1996. Humongous Entertainment. Freddi Fish 3: The Case of the Stolen Conch Shell. 1998. Humongous Entertainment.
ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on students ...
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [1] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue, whose game engine was used to power the new game with minor ...
April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...
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