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  2. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

  3. SoftKey - Wikipedia

    en.wikipedia.org/wiki/SoftKey

    SoftKey Software Products was the fastest growing company in Canada in 1992, with sales of $36.8 million and profit of $6.1 million. Its most profitable products were its tax-software and processing service. [6] By April 1995, SoftKey's stock was valued at $25.50, about 20 times the year's earnings. [22]

  4. Carmen Sandiego - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego

    The company determined that the brand was stagnating but thought it easier to revive an established brand than start a new one. Under The Learning Company, the series seems to take its premise more seriously and uses character-based humor. Since The Learning Company has only created two Carmen Sandiego games, one of which is no longer sold ...

  5. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. en.wikipedia.org

    en.wikipedia.org/wiki/Wiki/The_Learning_Company

    en.wikipedia.org

  8. Pearson Education - Wikipedia

    en.wikipedia.org/wiki/Pearson_Education

    Pearson Education, known since 2011 as simply Pearson, is the educational publishing and services subsidiary of the international corporation Pearson plc. The subsidiary was formed in 1998, when Pearson plc acquired Simon & Schuster 's educational business and combined it with Pearson's existing education company Addison-Wesley Longman. [1]

  9. Where in the World Is Carmen Sandiego? (1985 video game)

    en.wikipedia.org/wiki/Where_in_the_World_Is...

    The goal of the game is to track down Carmen Sandiego's villains around the world, arrest them and later capture Carmen herself. The player begins the game by first going to the country where the crime took place and then obtaining hints from various sources on where the thief went next, leading to a chase around the world to find the thief before time runs out.