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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining innovations by a number of speed ...

  3. Jessica Fridrich - Wikipedia

    en.wikipedia.org/wiki/Jessica_Fridrich

    Jessica Fridrich (born Jiří Fridrich) is a professor at Binghamton University, who specializes in data hiding applications in digital imagery.She is also known for documenting and popularizing the CFOP method (sometimes referred to as the "Fridrich method"), one of the most commonly used methods for speedsolving the Rubik's Cube, also known as speedcubing. [1]

  4. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the N×N×N (n= 3) puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers" (or more generally as "cubers"), who focus ...

  5. Federated learning - Wikipedia

    en.wikipedia.org/wiki/Federated_learning

    Federated learning (also known as collaborative learning) is a sub-field of machine learning focusing on settings in which multiple entities (often referred to as clients) collaboratively train a model while ensuring that their data remains decentralized. [1] This stands in contrast to machine learning settings in which data is centrally stored ...

  6. File:Algorithms - Jeff Erickson (double pages).pdf - Wikipedia

    en.wikipedia.org/wiki/File:Algorithms_-_Jeff...

    File:Algorithms - Jeff Erickson (double pages).pdf. Size of this JPG preview of this PDF file: 776 × 600 pixels. Other resolutions: 311 × 240 pixels | 621 × 480 pixels | 994 × 768 pixels | 1,280 × 989 pixels | 1,650 × 1,275 pixels. Original file ‎ (1,650 × 1,275 pixels, file size: 23.92 MB, MIME type: application/pdf, 237 pages) This ...

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  8. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    v. t. e. Proximal policy optimization (PPO) is an algorithm in the field of reinforcement learning that trains a computer agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default reinforcement learning algorithm at American artificial intelligence company OpenAI. [2]

  9. First-order inductive learner - Wikipedia

    en.wikipedia.org/wiki/First-order_inductive_learner

    First-order combined learner. The FOCL algorithm [3] (First Order Combined Learner) extends FOIL in a variety of ways, which affect how FOCL selects literals to test while extending a clause under construction. Constraints on the search space are allowed, as are predicates that are defined on a rule rather than on a set of examples (called ...