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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A Cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo, and was officially launched on January 2, 1994. Version 1.00 was released in January 1995, with the primary author being the company co-owner and software developer Ton Roosendaal.

  5. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    Reflection mapping. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.

  6. Hyperspectral imaging - Wikipedia

    en.wikipedia.org/wiki/Hyperspectral_imaging

    Hyperspectral imaging collects and processes information from across the electromagnetic spectrum. [1] The goal of hyperspectral imaging is to obtain the spectrum for each pixel in the image of a scene, with the purpose of finding objects, identifying materials, or detecting processes. [2] [3] There are three general types of spectral imagers ...

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color .

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