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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other cube roots of 8 are and . The three cube roots of −27i are:

  3. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    Many iterative square root algorithms require an initial seed value. The seed must be a non-zero positive number; it should be between 1 and , the number whose square root is desired, because the square root must be in that range. If the seed is far away from the root, the algorithm will require more iterations. If one initializes with (or ), then approximately iterations will be wasted just ...

  4. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    In mathematics, taking the nth root is an operation involving two numbers, the radicand and the index or degree. Taking the nth root is written as , where x is the radicand and n is the index (also sometimes called the degree). This is pronounced as "the nth root of x". The definition then of an nth root of a number x is a number r (the root) which, when raised to the power of the positive ...

  5. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Fast inverse square root, sometimes referred to as Fast InvSqrt () or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily ...

  6. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Tetration is iterated exponentiation (call this right-associative operation ^), starting from the top right side of the expression with an instance a^a (call this value c). Exponentiating the next leftward a (call this the 'next base' b), is to work leftward after obtaining the new value b^c. Working to the left, consume the next a to the left ...

  7. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic equation are real numbers, then it has at least one real root (this is true for all odd-degree polynomial functions ). All of the roots of the cubic equation can be found by the following means:

  8. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    Halley's method. In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's ...

  9. Pythagorean theorem - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_theorem

    In mathematics, the Pythagorean theorem or Pythagoras' theorem is a fundamental relation in Euclidean geometry between the three sides of a right triangle. It states that the area of the square whose side is the hypotenuse (the side opposite the right angle) is equal to the sum of the areas of the squares on the other two sides.