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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure 's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    Single-player. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company 's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.

  4. Richard K. Guy - Wikipedia

    en.wikipedia.org/wiki/Richard_K._Guy

    Richard K. Guy. Richard Kenneth Guy (30 September 1916 – 9 March 2020) was a British mathematician. He was a professor in the Department of Mathematics at the University of Calgary. [1] He is known for his work in number theory, geometry, recreational mathematics, combinatorics, and graph theory. [2] [3] He is best known for co-authorship ...

  5. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    History of computer animation. The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed.

  6. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  7. The Biggest Ideas in the Universe - Wikipedia

    en.wikipedia.org/wiki/The_Biggest_Ideas_in_the...

    978-0593186589. Preceded by. Something Deeply Hidden. Followed by. Quanta and Fields. Website. Official website. The Biggest Ideas in the Universe: Space, Time, and Motion is a nonfiction book by American theoretical physicist Sean M. Carroll. [1] The book, his sixth, was initially released on 20 September 2022 by Dutton.

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