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  2. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education. Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [1][2] or where the learner and the teacher are separated in both time and distance. [3] Traditionally, this usually involved correspondence courses wherein the student corresponded with the ...

  3. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning. Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote ...

  4. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  5. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Image by Giselle Bordoy. A logic model for virtual course implementation. Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning. [ 1 ] Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments. Digital pedagogy also has roots in the theory of constructivism.

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [8] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [9]

  7. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

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