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  2. Koobits | Wikipedia

    en.wikipedia.org/wiki/Koobits

    In 2017, KooBits was the winner [2] of the Asia Pacific ICT Awards 2008 (eLearning) [3] and the Infocomm Singapore Awards 2008 (eLearning). [4] [5]KooBits received support from the Media Development Authority (MDA) [6] [7] in the development of Future Media [8] and was one of the companies selected to receive funding in Interactive Digital Media [9] projects.

  3. Digital literacy | Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. Epic! | Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! Epic! Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  5. Digital media in education | Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning. The use of digital media in education is growing rapidly in today's age ...

  6. Gamification of learning | Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  7. Kobe Bryant's Daughter Bianka, 7, Throws First Pitch at ... | AOL

    www.aol.com/kobe-bryants-daughter-bianka-7...

    Kobe Bryant's daughter Bianka had a very special job to do at a Los Angeles Dodgers game honoring her late father.. Joined by mom Vanessa Bryant, Bianka, 7, threw the first pitch to kick off the ...

  8. 15 Things You Should Never Buy at a Garage Sale ... | AOL

    www.aol.com/lifestyle/15-things-never-buy-garage...

    Salt and Pepper Shakers. Liudmila Chernetska. Small knickknacks, like salt and pepper shakers, can be cute, but thrifting experts recommend against buying them at garage sales. "Vintage salt and ...

  9. Dan Klitsner | Wikipedia

    en.wikipedia.org/wiki/Dan_Klitsner

    Dan Klitsner is the founder and creative director of toy inventing and licensing firm KID Group LLC. [1] Dan has invented and licensed several number one hit toys, including Bop It, [2][3][4] Perplexus and Hyper Dash. [5] His inventions have been the recipients of over two dozen awards nominations, 2 gold IDEA Awards and 4 Toy Association Toy ...