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  2. Warby Parker - Wikipedia

    en.wikipedia.org/wiki/Warby_Parker

    Warby Parker's "Home-Try-On program" is a strategy used by the company in which its customers select five frames from the website, which they receive and try on at home within a 5-day period, free of charge. The company has programs where customers upload a photo and try on frames virtually through their mobile app.

  3. Smartglasses - Wikipedia

    en.wikipedia.org/wiki/Smartglasses

    Using the touch pad built on the side of the 2013 Google Glass to communicate with the user's phone using Bluetooth. Man wearing a 1998 EyeTap, Digital Eye Glass. [1] Smartglasses or smart glasses are eye or head-worn wearable computers that offer useful capabilities to the user. Many smartglasses include displays that add information alongside ...

  4. DITTO - Wikipedia

    en.wikipedia.org/wiki/DITTO

    Originally Ditto was a retailer that sold designer prescription eyeglasses and sunglasses. The company was originally based in San Francisco, CA before moving to Oakland, CA in 2018. It used virtual fitting technology to let customers try on eyeglass frames from a computer.

  5. I tried those Pair Eyewear glasses with the magnetic frames ...

    www.aol.com/lifestyle/tried-those-pair-eyewear...

    You should also measure your current frames to make sure the new ones are a similar size. Pair offers only about 10 frame styles each for men and women, with five available for kids. But you can ...

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

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