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0-7653-4309-6. OCLC. 56722923. Preceded by. Up In A Heaval. Followed by. Currant Events. Cube Route is a fantasy novel by British-American writer Piers Anthony, the twenty-seventh book of the Xanth series. [1]
Doubling the cube, also known as the Delian problem, is an ancient [a] [1] : 9 geometric problem. Given the edge of a cube, the problem requires the construction of the edge of a second cube whose volume is double that of the first. As with the related problems of squaring the circle and trisecting the angle, doubling the cube is now known to ...
Hypercube internetwork topology. In computer networking, hypercube networks are a type of network topology used to connect and route data between multiple processing units or computers. Hypercube networks consist of 2m nodes, which form the vertices of squares to create an internetwork connection. A hypercube is basically a multidimensional ...
Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...
The shortest known window in a published work is found in Piers Anthony's book Cube Route, at 42 letters: We are all from Xanth," Cube said quickly. "Just visiting Phaze. We just want to find the dragon." at 42 letters occurring on page 98 of the 2004 First Mass Market Edition published by Tor.
Layer-by-layer (LbL) deposition is a thin film fabrication technique. The films are formed by depositing alternating layers of oppositely charged materials with wash steps in between.
CubeSat Space Protocol ( CSP) is a small network-layer delivery protocol designed for CubeSats. [citation needed] The idea was developed by a group of students from Aalborg University in 2008, and further developed for the AAUSAT3 CubeSat mission that was launched in 2013. The protocol is based on a 32-bit header containing both network and ...
Marching cubes. Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels ). The applications of this algorithm are mainly concerned with ...
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