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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game. The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain ...

  4. Assassination Classroom: Grand Siege on Koro-sensei

    en.wikipedia.org/wiki/Assassination_Classroom:...

    Assassination Classroom: Grand Siege on Koro-sensei. Assassination Classroom: Grand Siege on Koro-sensei [a] is a 2015 action video game developed and published by Bandai Namco Games for the Nintendo 3DS. It is based on the science fiction comedy manga series Assassination Classroom by Yusei Matsui. The game follows a class of middle school ...

  5. AOL online classes FAQs - AOL Help

    help.aol.com/articles/aol-online-classes-faqs

    To watch a class that is on replay, you do not need to do anything. The class will automatically play. To watch a class that is live, click Enter Class. Click Watch Live or Restart Class if the class has already started. To watch an upcoming class, stay on the page until the video begins. Click Watch Previous Class to view the previous class.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  7. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. [1] This pedagogical style moves activities, including those that may have traditionally been considered homework ...

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Sundar Pichai - Wikipedia

    en.wikipedia.org/wiki/Sundar_Pichai

    Sundar Pichai. Pichai Sundararajan (born June 10, 1972 [3] [4] [5] ), better known as Sundar Pichai ( / ˈsʊndɑːr pɪˈtʃaɪ / ), is an Indian-born American business executive. [6] [7] He is the chief executive officer (CEO) of Alphabet Inc. and its subsidiary Google. [8] Pichai began his career as a materials engineer.