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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...

  3. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    Use memory buttons to ensure that operations are applied in the correct order. Use the special buttons ± and 1/x, that do not correspond to operations in the formula, for non-commutative operators. Mistakes can be hard to spot because: For the above reasons, the sequence of button presses may bear little resemblance to the original formula.

  4. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Glossary of mathematical symbols. A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various ...

  5. Division by infinity - Wikipedia

    en.wikipedia.org/wiki/Division_by_infinity

    The hyperbola = /.As approaches ∞, approaches 0.. In mathematics, division by infinity is division where the divisor (denominator) is ∞.In ordinary arithmetic, this does not have a well-defined meaning, since ∞ is a mathematical concept that does not correspond to a specific number, and moreover, there is no nonzero real number that, when added to itself an infinite number of times ...

  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The Rubik's Cube is a 3D combination puzzle invented in 1974 [2][3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6] via businessman Tibor Laczi and Seven Towns ...

  7. Rubik's Revolution - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revolution

    Rubik's Revolution. The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Game of the Year Award. 11-12 years later, it would be revamped by Techno Source's parent company, Super Impulse and be regarded as ...

  8. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  9. Abacus - Wikipedia

    en.wikipedia.org/wiki/Abacus

    The abacus was much faster for addition, somewhat faster for multiplication, but Feynman was faster at division. When the abacus was used for more complex operations, i.e. cube roots, Feynman won easily. However, the number chosen at random was close to a number Feynman happened to know was an exact cube, allowing him to use approximate methods ...

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