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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is . In algebra, a cubic equation in one variable is an equation of the form. in which a is nonzero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation.

  5. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    For example, to calculate 2 × 167: 2×7=14, so the final digit is 4, with a 1 carried and added to the 2×6 = 12 to give 13, so the next digit is 3 with a 1 carried and added to the 2×1=2 to give 3. Thus, the product is 334. Multiplying by 5. To multiply a number by 5, 1. First multiply that number by 10, then divide it by 2.

  6. List of GameCube games - Wikipedia

    en.wikipedia.org/wiki/List_of_GameCube_games

    The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.

  7. Lambda cube - Wikipedia

    en.wikipedia.org/wiki/Lambda_cube

    In mathematical logic and type theory, the λ-cube (also written lambda cube) is a framework introduced by Henk Barendregt [1] to investigate the different dimensions in which the calculus of constructions is a generalization of the simply typed λ-calculus. Each dimension of the cube corresponds to a new kind of dependency between terms and ...

  8. Hamming distance - Wikipedia

    en.wikipedia.org/wiki/Hamming_distance

    In information theory, the Hamming distance between two strings or vectors of equal length is the number of positions at which the corresponding symbols are different. In other words, it measures the minimum number of substitutions required to change one string into the other, or equivalently, the minimum number of errors that could have transformed one string into the other.

  9. Root mean square - Wikipedia

    en.wikipedia.org/wiki/Root_mean_square

    In mathematics, the root mean square (abbrev. RMS, RMS or rms) of a set of numbers is the square root of the set's mean square. [1] Given a set , its RMS is denoted as either or . The RMS is also known as the quadratic mean (denoted ), [2] [3] a special case of the generalized mean. The RMS of a continuous function is denoted and can be defined ...