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  2. Seventh grade - Wikipedia

    en.wikipedia.org/wiki/Seventh_grade

    In India, seventh grade is known as Class 7. Class 7 is the second year in middle school. Pupils aged 12 to 13 attend class 7. Students are introduced to more complex mathematics and science among other subjects. In most schools, social studies is divided into history, civics and geography at this stage.

  3. Educational stage - Wikipedia

    en.wikipedia.org/wiki/Educational_stage

    6–7: First grade; 7–8: Second grade; 8–9: Third grade; 9–10: Fourth grade; 10–11: Fifth grade; 11–12: Sixth grade; 12–13: Seventh grade; The second school is ungdomsskole (youth-school). At this level the students are rated with grades in each subject, in addition to behavior and orderliness: 13–14: Eighth grade; 14–15: Ninth ...

  4. Technology and Livelihood Education - Wikipedia

    en.wikipedia.org/wiki/Technology_and_Livelihood...

    Five common competencies, based on the training regulations of the Technical Education and Skills Development Authority (TESDA), are covered in the exploratory phase (Grades 7 and 8): mensuration and calculation, technical drafting, use of tools and equipment, maintenance of tools and equipment, and occupational health and safety. The ...

  5. After-school activity - Wikipedia

    en.wikipedia.org/wiki/After-school_activity

    After-school activities, also known as after-school programs or after-school care, started in the early 1900s mainly just as supervision of students after the final school bell. [1] Today, after-school programs do much more. There is a focus on helping students with school work but can be beneficial to students in other ways.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

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