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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...

  3. Counts per minute - Wikipedia

    en.wikipedia.org/wiki/Counts_per_minute

    Counts per minute (abbreviated to cpm) is a measure of the detection rate of ionization events per minute. Counts are only manifested in the reading of the measuring instrument, and are not an absolute measure of the strength of the source of radiation. Whilst an instrument will display a rate of cpm, it does not have to detect counts for one ...

  4. Minute and second of arc - Wikipedia

    en.wikipedia.org/wiki/Minute_and_second_of_arc

    The nautical mile (nmi) was originally defined as the arc length of a minute of latitude on a spherical Earth, so the actual Earth circumference is very near 21600nmi. A minute of arc is ⁠π/10800⁠ of a radian. A second of arc, arcsecond (arcsec), or arc second, denoted by the symbol ″, [ 2 ] is ⁠1/60⁠ of an arcminute, ⁠1/3600⁠ of ...

  5. Geiger counter - Wikipedia

    en.wikipedia.org/wiki/Geiger_counter

    The sound of a geiger counter. A Geiger counter (/ ˈɡaɪɡər /, GY-gər; [ 1 ] also known as a Geiger–Müller counter or G-M counter) is an electronic instrument used for detecting and measuring ionizing radiation. It is widely used in applications such as radiation dosimetry, radiological protection, experimental physics and the nuclear ...

  6. Cycle per second - Wikipedia

    en.wikipedia.org/wiki/Cycle_per_second

    The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or cycles, per second.

  7. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  8. Phreaking - Wikipedia

    en.wikipedia.org/wiki/Phreaking

    By rapidly clicking the hook for a variable number of times at roughly 5 to 10 clicks per second, separated by intervals of roughly one second, the caller can dial numbers as if they were using the rotary dial. The pulse counter in the exchange counts the pulses or clicks and interprets them in two possible ways.

  9. Pay-per-click - Wikipedia

    en.wikipedia.org/wiki/Pay-per-click

    Internet marketing. Pay-per-click (PPC) is an internet advertising model used to drive traffic to websites, in which an advertiser pays a publisher (typically a search engine, website owner, or a network of websites) when the ad is clicked. [1][2] Pay-per-click is usually associated with first-tier search engines (such as Google Ads, Amazon ...