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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  4. Firefly Learning - Wikipedia

    en.wikipedia.org/wiki/Firefly_Learning

    Firefly Learning Ltd. Firefly Learning is an educational technology company based in London, England [1] with offices in Sydney, Australia that provides virtual learning platforms to hundreds of schools around the world. The Firefly platform allows teachers, students and parents to publish and access information from anywhere with an internet ...

  5. Mondly - Wikipedia

    en.wikipedia.org/wiki/Mondly

    Mondly is an educational technology company that develops a freemium language learning platform which includes a website and apps with free and paid courses for 33 languages. [1][2][3] Mondly is also a pioneer in VR Education, with its most recent launch on Meta Quest being in the top 10 VR apps worldwide. [4][5][6][7] Starting May 2022, Mondly ...

  6. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality in primary education. Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual ...

  7. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.

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