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  2. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    Rays and wavefronts. In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. [1] [2] Rays are used to model the propagation of light through an optical system, by ...

  3. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics. Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  4. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    This relates the ray vectors at the input and output planes by the ray transfer matrix (RTM) M, which represents the optical component or system present between the two reference planes. A thermodynamics argument based on the blackbody radiation [ citation needed ] can be used to show that the determinant of a RTM is the ratio of the indices of ...

  5. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Snell's law. Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1. Since the velocity is lower in the second medium (v 2 < v 1 ), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  6. Fermat's principle - Wikipedia

    en.wikipedia.org/wiki/Fermat's_principle

    Fermat's principle, also known as the principle of least time, is the link between ray optics and wave optics. Fermat's principle states that the path taken by a ray between two given points is the path that can be traveled in the least time. First proposed by the French mathematician Pierre de Fermat in 1662, as a means of explaining the ...

  7. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and dashed blue lines indicate backward extension of the real rays. In optics, the image of an object is defined as the collection of focus points of light rays coming from the object.

  8. Spherical aberration - Wikipedia

    en.wikipedia.org/wiki/Spherical_aberration

    In optics, spherical aberration ( SA) is a type of aberration found in optical systems that have elements with spherical surfaces. This phenomenon commonly affects lenses and curved mirrors, as these components are often shaped in a spherical manner for ease of manufacturing. Light rays that strike a spherical surface off-centre are refracted ...

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

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