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Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...
The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic equation are real numbers, then it has at least one real root (this is true for all odd-degree polynomial functions ). All of the roots of the cubic equation can be found by the following means: algebraically: more precisely ...
A root of degree 2 is called a square root (usually written without the n as just ) and a root of degree 3, a cube root (written ). Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction .
In mathematics, a cubic function is a function of the form that is, a polynomial function of degree three. In many texts, the coefficients a, b, c, and d are supposed to be real numbers, and the function is considered as a real function that maps real numbers to real numbers or as a complex function that maps complex numbers to complex numbers.
Fast inverse square root, sometimes referred to as Fast InvSqrt () or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily ...
Halley's method. In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's ...
The volume of a geometric cube is the cube of its side length, giving rise to the name. The inverse operation that consists of finding a number whose cube is n is called extracting the cube root of n. It determines the side of the cube of a given volume. It is also n raised to the one-third power.
To extract a cube root using a slide rule with only C/D and A/B scales, align 1 on the B cursor with the base number on the A scale (taking care as always to distinguish between the lower and upper halves of the A scale).