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A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.
Tetration is also defined recursively as. allowing for attempts to extend tetration to non-natural numbers such as real, complex, and ordinal numbers. The two inverses of tetration are called super-root and super-logarithm, analogous to the nth root and the logarithmic functions.
The general form of a quartic equation is. Graph of a polynomial function of degree 4, with its 4 roots and 3 critical points. where a ≠ 0. The quartic is the highest order polynomial equation that can be solved by radicals in the general case (that is, one in which the coefficients can take any value).
Vieta's formulas relate the polynomial coefficients to signed sums of products of the roots r1, r2, ..., rn as follows: Vieta's formulas can equivalently be written as for k = 1, 2, ..., n (the indices ik are sorted in increasing order to ensure each product of k roots is used exactly once). The left-hand sides of Vieta's formulas are the ...
A quartic equation, or equation of the fourth degree, is an equation that equates a quartic polynomial to zero, of the form. where a ≠ 0. [1] The derivative of a quartic function is a cubic function. Sometimes the term biquadratic is used instead of quartic, but, usually, biquadratic function refers to a quadratic function of a square (or ...
Bairstow's method. In numerical analysis, Bairstow's method is an efficient algorithm for finding the roots of a real polynomial of arbitrary degree. The algorithm first appeared in the appendix of the 1920 book Applied Aerodynamics by Leonard Bairstow. [1][non-primary source needed] The algorithm finds the roots in complex conjugate pairs ...
Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x2 = a is equivalent to finding a root of the function f(x) = x2 − a. The Newton iteration defined by this function is given by.
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...