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  2. Pure play - Wikipedia

    en.wikipedia.org/wiki/Pure_play

    Pure play method. In finance, the "pure play method" is an approach used to estimate the cost of equity capital of private companies, which involves examining the beta coefficient of other public and single focused companies. [2] See also Hamada's equation . Here, when estimating a private company A's equity beta coefficient, the equity beta ...

  3. Pure (video game) - Wikipedia

    en.wikipedia.org/wiki/Pure_(video_game)

    Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Microsoft Windows published by Disney Interactive Studios and developed by Black Rock Studio (formerly Climax Racing, the developers of the MotoGP and ATV Offroad Fury series). The game was announced on 14 February 2008, and was released in North America on ...

  4. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to 2 3 of ...

  5. Supercell (video game company) - Wikipedia

    en.wikipedia.org/wiki/Supercell_(video_game_company)

    In May 2012, Hay Day was published and eventually became Supercell's first internationally released game. Hay Day was Supercell's version of Zynga's successful Facebook game FarmVille, an easy-to-play farm simulator. Supercell added to their farming simulator the ability to refine products, a production chain, and touch screen properties.

  6. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. It is helpful to think about a "strategy" as a list of directions ...

  7. Wipeout (video game series) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game_series)

    Wipeout (stylised as wipE′out″ or WipEout) is a series of futuristic anti-gravity racing video games developed by Studio Liverpool (formerly known as Psygnosis).. The series is defined by its fast-paced gameplay, 3D visual design running on the full resolution of the game's console, and its association with electronic dance music (mainly techno and trance) as well as its continuous ...

  8. Every Day the Same Dream - Wikipedia

    en.wikipedia.org/wiki/Every_Day_the_Same_Dream

    Release. 2009. Genre (s) Art game. Mode (s) Single-player. Every Day the Same Dream (stylised in sentence case) is a short, 2D art game by Paolo Pedercini. The player is put in the role of a man whose monotonous life is about to change. Developed for the Experimental Gameplay Project at Carnegie Mellon University in 2009, the game has been ...

  9. Chicken (game) - Wikipedia

    en.wikipedia.org/wiki/Chicken_(game)

    Chicken (game) The game of chicken, also known as the hawk-dove game or snowdrift game, [1] is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), individuals try to avoid it out of pride, not wanting to look like ...