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KooBits (stylised as KooBits with capitalised K and B) designs and builds digital products for children and educators. KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. [1] The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for ...
MyMaths. MyMaths is a subscription-based mathematics website which can be used on interactive whiteboards or by students and teachers at home. [1] [2] It is owned and operated by Oxford University Press, who acquired the site in 2011. As of February 2021, MyMaths has over 4 million student users in over 70 countries worldwide.
At the other end, counselors at competitive public or private high schools usually encourage talented and ambitious students to take Calculus regardless of future plans in order to increase their chances of getting admitted to a prestigious university and their parents enroll them in enrichment programs in mathematics. Secondary-school algebra ...
v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.
Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.
Octave (aka GNU Octave) is an alternative to MATLAB. Originally conceived in 1988 by John W. Eaton as a companion software for an undergraduate textbook, Eaton later opted to modify it into a more flexible tool. Development begun in 1992 and the alpha version was released in 1993.
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Discovery math: a constructivist method of teaching ( discovery learning) mathematics which centres around problem-based or inquiry-based learning, with the use of open-ended questions and manipulative tools. [23] This type of mathematics education was implemented in various parts of Canada beginning in 2005. [24]