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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Basic environment mapping uses a static cube map - although the object can be moved and distorted, the reflected environment stays consistent. However, a cube map texture can be consistently updated to represent a dynamically changing environment (for example, trees swaying in the wind).

  3. Hyperspectral imaging - Wikipedia

    en.wikipedia.org/wiki/Hyperspectral_imaging

    From left to right: Slit spectrum; monochromatic spatial map; 'perspective projection' of hyperspectral cube; wavelength-coded spatial map. There are four basic techniques for acquiring the three-dimensional (x, y, λ) dataset of a hyperspectral cube. The choice of technique depends on the specific application, seeing that each technique has ...

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...

  5. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    A family of map projections that includes as special cases Mollweide projection, Collignon projection, and the various cylindrical equal-area projections. Depending on configuration, the projection also may map the sphere to a single diamond or a pair of squares. Hybrid of Collignon + Lambert cylindrical equal-area.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic ...

  7. Space-filling curve - Wikipedia

    en.wikipedia.org/wiki/Space-filling_curve

    In mathematical analysis, a space-filling curve is a curve whose range reaches every point in a higher dimensional region, typically the unit square (or more generally an n -dimensional unit hypercube). Because Giuseppe Peano (1858–1932) was the first to discover one, space-filling curves in the 2-dimensional plane are sometimes called Peano ...

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the ...

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[1][2][3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

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