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A process theory is a system of ideas that explains how an entity changes and develops. Learn about the four common archetypes of process theories and how they are applied in various fields such as management, software engineering, education and psychology.
Motivation is an internal state that propels individuals to engage in goal-directed behavior. It is a complex phenomenon and its precise definition is disputed. Learn about different types of motivation, theories of motivation, and the relevance of motivation to various fields.
Work motivation is a person's internal disposition toward work, influenced by various needs, incentives, and environmental factors. Learn about different types of work motivation theories, such as Maslow's hierarchy of needs, ERG theory, and need for achievement.
Dual process theory is a psychological framework that explains how thought can arise in two different ways, or as a result of two different processes. System 2 is the controlled, conscious process that involves reasoning, logic, and rules, while system 1 is the automatic, unconscious process that involves intuition, emotion, and habits.
Expectancy theory is a motivation theory proposed by Victor Vroom that explains how individuals choose behaviors based on their expectations of outcomes. The theory has three components: expectancy, instrumentality and valence, which reflect the individual's beliefs, preferences and values.
Brandon Teena was a transgender man who was raped and killed by John Lotter and Tom Nissen in 1993 in Nebraska. His life and death inspired the films The Brandon Teena Story and Boys Don't Cry, and led to increased awareness of hate crime laws.
A feedback model of the motivation-volition process. Lower labels are terminology of Zimmerman. [1] [2] In psychological theories of motivation, the Rubicon model, more completely the Rubicon model of action phases, makes a distinction between motivational and volitional processes. The Rubicon model "defines clear boundaries between ...
Instructional design is the practice of designing, developing and delivering instructional materials and experiences toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. Learn about its origins, influences, and main models, such as ADDIE, Gagne's, and Merrill's.