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v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.
Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
Doctoral students complete most of the work offsite in three stages. Foundational coursework in pedagogy, sustainability science, and social science research methods are completed via virtual classroom space. Elective courses are designed by the students and overseen by degreed mentors found by the students.
Image by Giselle Bordoy. A logic model for virtual course implementation. Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning. [1] Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments. Digital pedagogy also has roots in the theory of constructivism .
Virtual Labs is a project initiated by the Ministry of Education, Government of India, under the National Mission on Education through Information and Communication Technology. [1] The project aims to provide remote access to Laboratories in various disciplines of Science and Engineering for students at all levels from undergraduate to research.
Student-centered learning means inverting the traditional teacher-centered understanding of the learning process and putting students at the center of the learning process. In the teacher-centered classroom, teachers are the primary source for knowledge. On the other hand, in student-centered classrooms, active learning is strongly encouraged.
Instructure, Inc. Instructure, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas, a web-based learning management system (LMS), and Mastery Connect, an assessment management system. Prior to its IPO in 2021, the company was owned by private-equity firm Thoma Bravo .