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  2. Side project time - Wikipedia

    en.wikipedia.org/wiki/Side_project_time

    The 20% Project is responsible for the development of many Google services. Founders Sergey Brin and Larry Page advised that workers "spend 20% of their time working on what they think will most benefit Google". Google's email service 'Gmail' was created by the developer Paul Buchheit on his 20% time. In his project "Caribou", Buchheit used his ...

  3. Pareto principle - Wikipedia

    en.wikipedia.org/wiki/Pareto_principle

    Pareto principle. The Pareto principle may apply to fundraising, i.e. 20% of the donors contributing towards 80% of the total. The Pareto principle (also known as the 80/20 rule, the law of the vital few and the principle of factor sparsity [1] [2]) states that for many outcomes, roughly 80% of consequences come from 20% of causes (the "vital ...

  4. Rule of 72 - Wikipedia

    en.wikipedia.org/wiki/Rule_of_72

    For example, if the interest rate is 18%, the rule of 69.3 gives t = 3.85 years, which the E-M rule multiplies by (i.e. 200/ (200−18)) to give a doubling time of 4.23 years. As the actual doubling time at this rate is 4.19 years, the E-M rule thus gives a closer approximation than the rule of 72.

  5. Understanding the 50/20/30 Rule: Our Easy-to-Follow Guide

    www.aol.com/understanding-50-20-30-rule...

    The 50/20/30 rule is one of many budgeting plans that help us get spending under control. This plan works well for households where no more than 50% of the money coming is spent on living expenses ...

  6. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    In mathematics, a percentage (from Latin per centum 'by a hundred') is a number or ratio expressed as a fraction of 100. It is often denoted using the percent sign (%), [1] although the abbreviations pct., pct, and sometimes pc are also used. [2] A percentage is a dimensionless number (pure number), primarily used for expressing proportions ...

  7. The No Asshole Rule - Wikipedia

    en.wikipedia.org/wiki/The_No_Asshole_Rule

    HD58.7 .S935 2007. The No Asshole Rule: Building a Civilized Workplace and Surviving One That Isn't is a book by Stanford professor Robert I. Sutton. He initially wrote an essay [1] for the Harvard Business Review, published in the breakthrough ideas for 2004. Following the essay, he received more than one thousand emails and testimonies.

  8. 1% rule - Wikipedia

    en.wikipedia.org/wiki/1%_rule

    1% rule. In Internet culture, the 1% rule is a general rule of thumb pertaining to participation in an Internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk. Variants include the 1–9–90 rule (sometimes 90–9–1 principle or the 89:10:1 ratio ), [1 ...

  9. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    70/20/10 Model (Learning and Development) The 70:20:10 model for learning and development (also written as 70-20-10 or 70/20/10) is a learning and development model that suggests a proportional breakdown of how people learn effectively. It is based on a survey conducted in 1996 asking nearly 200 executives to self-report how they believed they ...