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Renaissance. Renaissance Learning, Inc. (also known simply as Renaissance) is a software as a service and learning analytics company that makes cloud-based, Pre-K–12 educational software and adaptive assessments. Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries in Canada, the United Kingdom, Korea, and Australia.
Scratch. Microsoft Windows, macOS, Linux (via renderer), HTML5 (via web browser), iOS, iPadOS, and Android. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a ...
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
The official logo for Mathletics. Mathletics is an online educational website which launched in 2005.. The website places an emphasis upon Web 2.0 technologies to teach an interactive learning style which is designed to replicate the use of a personal tutor as to "address the balance between teacher-led instruction and independent, student-driven learning".
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