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  2. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  3. JumpStart Preschool - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Preschool

    JumpStart Preschool was made available through computer software stores, mass merchants, computer superstores, book stores and computer specialty stores. A three-title bundle called JumpStart Preschool Deluxe was released on September 3, 1996, featuring JumpStart Preschool, JumpStart Pre-K and an Activity Discovery Book.

  4. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

  5. Winnie (website) - Wikipedia

    en.wikipedia.org/wiki/Winnie_(website)

    Winnie is a marketplace for child care that helps parents find daycare and preschool. [1] It contains data about child care providers including descriptions, photos, tuition information, licensing status, and availability data. [2] Parents also use Winnie to ask questions and share their experiences. It is backed by a blend of automated data ...

  6. Reggio Emilia approach - Wikipedia

    en.wikipedia.org/wiki/Reggio_Emilia_approach

    Reggio Emilia approach. The Reggio Emilia approach is an educational philosophy and pedagogy focused on preschool and primary education. This approach is a student-centered and constructivist self-guided curriculum that uses self-directed, experiential learning in relationship-driven environments. [1] The programme is based on the principles of ...

  7. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  8. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    LeapFrog Enterprises, Inc. (commonly known as LeapFrog) is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning products and related content for the education of children from infancy through grade school.

  9. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

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