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The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003.
Evident is the typical vignetting and blurring inherent in a Diana image. A toy camera is a simple, inexpensive film camera. Despite the name, toy cameras are fully functional and capable of taking photographs, though with optical aberrations due to the limitations of their simple lenses. From the 1990s onward, there has been interest in the ...
Ohmibod has been used by webcam models, who program it to vibrate to the sound of online tips. [7] [8] [9] Body Heat is the name of an iPhone app designed to control an OhMiBod vibrator's vibration speed, intensity, and patterns. OhMiBod team acquired the product after a prototype was presented at the sex technology conference Arse Elektronika ...
PlayStation Move, EyeToy, Xbox Live Vision, Kinect. The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera.
In many cases brands are limited to certain countries. Not all brands of devices that can take digital images are listed here, including many industrial digital camera brands, some webcam brands, brands of cell phones that feature cameras, and brands of video cameras that can take digital stills. Defunct brands are listed separately.
Merlin (also known as Merlin The Electronic Wizard, stylized as MERLIN) is a handheld electronic game first made by Parker Brothers in 1978 . The game was invented by former NASA employee Bob Doyle, his wife Holly, and brother-in-law Wendl Thomis. [4] Merlin is notable as one of the earliest and most popular handheld games, selling over 5 ...
A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocols .
Camfecting. Camfecting, in the field of computer security, is the process of attempting to hack into a person's webcam and activate it without the webcam owner's permission. [1] The remotely activated webcam can be used to watch anything within the webcam's field of vision, sometimes including the webcam owner themselves.