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In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other cube roots of 8 are and . The three cube roots of −27i are:
Every nonnegative real number x has a unique nonnegative square root, called the principal square root or simply the square root (with a definite article, see below), which is denoted by where the symbol " " is called the radical sign [2] or radix. For example, to express the fact that the principal square root of 9 is 3, we write . The term (or number) whose square root is being considered is ...
In the case of three real roots, the square root expression is an imaginary number; here any real root is expressed by defining the first cube root to be any specific complex cube root of the complex radicand, and by defining the second cube root to be the complex conjugate of the first one.
In mathematics, taking the nth root is an operation involving two numbers, the radicand and the index or degree. Taking the nth root is written as , where x is the radicand and n is the index (also sometimes called the degree). This is pronounced as "the nth root of x". The definition then of an nth root of a number x is a number r (the root) which, when raised to the power of the positive ...
Many iterative square root algorithms require an initial seed value. The seed must be a non-zero positive number; it should be between 1 and , the number whose square root is desired, because the square root must be in that range. If the seed is far away from the root, the algorithm will require more iterations. If one initializes with (or ), then approximately iterations will be wasted just ...
Fast inverse square root, sometimes referred to as Fast InvSqrt () or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily ...
The cube of a number or any other mathematical expression is denoted by a superscript 3, for example 23 = 8 or (x + 1)3 . The cube is also the number multiplied by its square : n3 = n × n2 = n × n × n. The cube function is the function x ↦ x3 (often denoted y = x3) that maps a number to its cube. It is an odd function, as.
An n×n matrix with n distinct nonzero eigenvalues has 2 n square roots. Such a matrix, A, has an eigendecomposition VDV−1 where V is the matrix whose columns are eigenvectors of A and D is the diagonal matrix whose diagonal elements are the corresponding n eigenvalues λi. Thus the square roots of A are given by VD1/2 V−1, where D1/2 is any square root matrix of D, which, for distinct ...