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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [76] [85] also known as Ultra Video Graphics Array early on, [96] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [97] Originally, it was an extension to the VGA standard first released by IBM in 1987.

  3. Wonderland (video game) - Wikipedia

    en.wikipedia.org/wiki/Wonderland_(video_game)

    Computer Gaming World favorably reviewed the game's graphics and interface, describing it as "a satisfying romp through Wonderland ... fun stuff to play". [6] ACE gave the IBM PC version a score of 910 out of 1000, praising the puzzles, interface (if used with a mouse) and the graphics, with the lack of sound being a negative point. [5]

  4. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the world coordinate window is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g ...

  5. Z-order - Wikipedia

    en.wikipedia.org/wiki/Z-order

    Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application. [1] One of the features of a typical GUI is that windows may overlap, so that one window hides part or all of another.

  6. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    An early scanned display with raster computer graphics was invented in the late 1960s by A. Michael Noll at Bell Labs, [8] but its patent application filed February 5, 1970, was abandoned at the Supreme Court in 1977 over the issue of the patentability of computer software.

  7. EGL (API) - Wikipedia

    en.wikipedia.org/wiki/EGL_(API)

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."

  8. Modal window - Wikipedia

    en.wikipedia.org/wiki/Modal_window

    In user interface design, a modal window is a graphical control element subordinate to an application's main window.. A modal window creates a mode that disables user interaction with the main window but keeps it visible, with the modal window as a child window in front of it.

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    As the demand for better graphics increased, hardware manufacturers created a way to decrease the amount of CPU time required to fill the framebuffer. This is commonly called graphics acceleration. Common graphics drawing commands (many of them geometric) are sent to the graphics accelerator in their raw form.