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  2. Koobits - Wikipedia

    en.wikipedia.org/wiki/Koobits

    KooBits was founded in 2016 by current CEO Stanley, with Professor Sam Ge Shuzhi and Dr Chen Xiangdong. The trio saw an opportunity in the rapid growth of the ebook industry and decided to focus on creating software for interactive enhanced ebooks. Currently, KooBits is focused on education technology for primary mathematics learning. History

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  4. Moodle - Wikipedia

    en.wikipedia.org/wiki/Moodle

    moodle.com. Moodle ( / ˈmuːdəl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.

  5. Many high schools are curbing the use of AI. These schools ...

    www.aol.com/many-high-schools-curbing-ai...

    The language is currently at risk of extinction, according to UNESCO; the students hope Che’w can help change that. At a time when some high schools are restricting the use of AI in the ...

  6. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    Instructure, Inc. Instructure, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas, a web-based learning management system (LMS), and Mastery Connect, an assessment management system. Prior to its IPO in 2021, the company was owned by private-equity firm Thoma Bravo .

  7. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. [1] It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education ...

  8. Talk:Koobits - Wikipedia

    en.wikipedia.org/wiki/Talk:Koobits

    The following Wikimedia Commons file used on this page has been nominated for speedy deletion: Koobits-logo.jpg. You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 10:09, 29 April 2019 (UTC) [ reply] Categories: Stub-Class Singapore articles.

  9. Cupboard love - Wikipedia

    en.wikipedia.org/wiki/Cupboard_Love

    Cupboard love is a popular learning theory of the 1950s and 1960s based on the research of Sigmund Freud, Anna Freud, Melanie Klein and Mary Ainsworth. [1] Rooted in psychoanalysis, the theory speculates that attachment develops in the early stages of infancy. This process involves the mother satisfying her infant's instinctual needs, exclusively.

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