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  2. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Icebreaker (facilitation) An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other.

  3. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    Human knot. A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a ...

  4. 30 Seconds (game) - Wikipedia

    en.wikipedia.org/wiki/30_Seconds_(game)

    30 Seconds (game) 30 Seconds is a charades -like fast-paced general knowledge board game, created by Calie Esterhuyse and first published in South Africa in 1998. [1] The game is played with two or more teams of at least two players. Each round one player picks a card and has 30 seconds to describe the five objects, people or places written on ...

  5. A 5-Minute Game Will Boost Your Relationship With Your Dog - AOL

    www.aol.com/5-minute-game-boost-relationship...

    That pays dividends. Hare and Woods have found that puppies between eight and 20 weeks old who play the game for just five minutes at a time, once every two weeks, make about twice as much eye ...

  6. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    Microsoft Windows. Official servers were closed, Project Celeste server emulator started in 2017 and still available for play. [1] Astrolords. Aratog. Released. 3D. Space Strategy. Freemium.

  7. The Go Game - Wikipedia

    en.wikipedia.org/wiki/The_Go_Game

    In 2009, they started a game office in the United Kingdom. [3] In 2010, they had 11 employees and noted the company was self-funded. [4] As of 2011, they had run more than 10,000 games, mostly team building games for companies, [1] and they had $3 million in annual revenue, with games costing $50-100 per player to run. [5]

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