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  2. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland. In his book The Game of Logic he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well ...

  3. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    There are three parties involved, S, P, and O. S knows the sum X+Y, P knows the product X·Y, and the observer O knows nothing more than the original problem statement. All three parties keep the same information but interpret it differently. Then it becomes a game of information. Let us call the split of a number A into two terms A=B+C a 2-split.

  4. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  5. Chess problem - Wikipedia

    en.wikipedia.org/wiki/Chess_problem

    v. t. e. A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.

  6. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2] [3]

  7. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L ...

  8. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2] A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the ...

  9. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    B. $0. $1,000,000. In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory.