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  2. 3-D Dinosaur Adventure - Wikipedia

    en.wikipedia.org/wiki/3-D_Dinosaur_Adventure

    3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996.

  3. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  4. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.

  5. Virtual exchange - Wikipedia

    en.wikipedia.org/wiki/Virtual_exchange

    Virtual exchange (also referred to as online intercultural exchange among other names) is an instructional approach or practice for language learning. It broadly refers to the "notion of 'connecting' language learners in pedagogically structured interaction and collaboration" [1] through computer-mediated communication for the purpose of improving their language skills, intercultural ...

  6. Talk:Virtual learning environment - Wikipedia

    en.wikipedia.org/wiki/Talk:Virtual_learning...

    The article points out that 'The term "Virtual Learning Environment" is more commonly used in the UK, Europe and Asia, while the synonymous term "Learning Management System" is the more common usage in North America.' "Learning Management System" has its own separate entry.

  7. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [8] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [9]

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