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  2. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    Superflip. The superflip or 12-flip is a special configuration on a Rubik's Cube, in which all the edge and corner pieces are in the correct permutation, and the eight corners are correctly oriented, but all twelve edges are oriented incorrectly ("flipped"). The term superflip is also used to refer to any algorithm that transforms the Rubik's ...

  3. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    An illustration of an unsolved Rubik's Cube. The Rubik's Cube is a 3-D combination puzzle invented in 1974 [2] [3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6 ...

  4. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube and is one of the fastest methods. This method was first developed in the early 1980s, combining innovations by a number of speed cubers.

  5. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    OCLC. 7627746. The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books .

  6. Solving a Rubik's cube is easier than you think: Here's how

    www.aol.com/article/2015/07/21/solving-a-rubiks...

    The Rubik's Cube world champion is 19 years old an can solve it in less than 6 seconds. While you won't get anywhere near his time without some years of practice, solving the cube is really not ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm. God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion ...

  8. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...

  9. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    In the solving community this is the term generally used for a 'piece'. Sticker. The coloured labels on the puzzle which identify the state of the puzzle. For instance, the corner cubies of a Rubik's cube are a single piece but each has three stickers. The stickers in higher-dimensional puzzles will have a dimensionality greater than two.

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