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  2. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  3. Liminal space (aesthetic) - Wikipedia

    en.wikipedia.org/wiki/Liminal_space_(aesthetic)

    Liminal space (aesthetic) An empty hotel hallway, an example of a liminal space. In Internet aesthetics, liminal spaces are empty or abandoned places that appear eerie, forlorn, and often surreal. Liminal spaces are commonly places of transition, pertaining to the concept of liminality. Research from the Journal of Environmental Psychology has ...

  4. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    Aesthetics define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience. Technology is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.

  5. Is This Peak Game Room? - AOL

    www.aol.com/peak-game-room-180800915.html

    Learn why mahjong is so popular and how to design a room for mahjong games. Rooms for playing mahjong are in demand right now, according to designers. Learn why mahjong is so popular and how to ...

  6. The Backrooms - Wikipedia

    en.wikipedia.org/wiki/The_Backrooms

    The original Backrooms image posted on 4chan. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

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