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  2. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    learningcompany .com. The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers ...

  3. Category:The Learning Company games - Wikipedia

    en.wikipedia.org/wiki/Category:The_Learning...

    C. Carmen Sandiego's ThinkQuick Challenge. Challenge of the Ancient Empires! The ClueFinders. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano. The ClueFinders 6th Grade Adventures: The Empire of the ...

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    NA: 1989. Genre (s) Educational. Mode (s) Single-player. Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 [1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [2]

  6. Challenge of the Ancient Empires! - Wikipedia

    en.wikipedia.org/wiki/Challenge_of_the_Ancient...

    Challenge of the Ancient Empires!, also known as Ancient Empires is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 (or 10 and up, according to the box art seen to the right).

  7. Gizmos & Gadgets! - Wikipedia

    en.wikipedia.org/wiki/Gizmos_&_Gadgets!

    Genre (s) Platform. Puzzle. Racing. Mode (s) Single-player. Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.

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