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  2. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Icebreaker (facilitation) An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other.

  3. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Team building. The US military uses lifting a log as a team-building exercise. Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combine of business managers, learning ...

  4. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    Human knot. A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a ...

  5. Team management - Wikipedia

    en.wikipedia.org/wiki/Team_management

    Team management. Team management is the ability of an individual or an organization to administer and coordinate a group of individuals to perform a task. Team management involves teamwork, communication, objective setting and performance appraisals. Moreover, team management is the capability to identify problems and resolve conflicts within a ...

  6. en.wikipedia.org

    en.wikipedia.org/wiki/Team-building-meeting...

    en.wikipedia.org

  7. Tuckman's stages of group development - Wikipedia

    en.wikipedia.org/wiki/Tuckman's_stages_of_group...

    The forming–storming–norming–performing model of group development was first proposed by Bruce Tuckman in 1965, [1] who said that these phases are all necessary and inevitable in order for a team to grow, face up to challenges, tackle problems, find solutions, plan work, and deliver results. Tuckman suggested that these inevitable phases ...

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