ClassVR’s standalone VR headset comes with a unique student-friendly interface, embedded educational VR & AR resources and simple-to-use teacher controls.
Using technology in a busy classroom isn’t always as easy as it should be. The ClassVR interface and teacher portal provide the simple-to-use tools needed to ensure this exciting and engaging technology can deliver a rich, reliable experience for you and your students.
Improve Learning Outcomes by Integrating VR into your Lessons
Evidence shows virtual reality has the tools to push the boundaries of your teaching, and helps students meet their learning goals. ClassVR offers a great way to engage your students and enhance your existing lessons with VR designed specifically for schools.
Experience
Learning through experience can boost knowledge retention by up to 75%.
Increase your students’ ability to retain knowledge by immersing them into exciting experiences they’ll never forget.
Engage
We only remember 10% of what we read, but can retain 90% of what we experience.
Improve students’ interaction within the classroom by incorporating visual stimuli with ClassVR’s virtual experiences.
Achieve
VR can improve student attainment increasing exam results by up to 20%.
ClassVR comes complete with all the tools you need to deliver curriculum-aligned VR lessons to boost your students’ learning.
What Teachers Say About ClassVR
Over 40,000+ classrooms worldwide utilize ClassVR to deliver immersive learning with virtual reality. Hear some of their success stories below!
Terri Gogola
Franklin High School,
USA
“Students used ClassVR to explore lines and angles in the VR world. They were 100% engaged during the entire lesson and loved using ClassVR headsets to enhance their learning experiences. The verbal communication and collaboration that took place throughout the lesson was incredible!”
Mathematics: Lines and Angles
(Age 14-15)
Man Choi Oh
Jeong Elementary,
South Korea
“With ClassVR, I was able to provide an immersive experience of the Earth and Moon, which helped the students to experience and understand the astronauts’ feelings. ClassVR’s incredible controls make it possible to conduct lessons and make the class more enriching.”
Science: The Moon Field Trip
(Age 5-11)
Mark Savery
Emmanuel College,
Australia
“Students were excited to be given building challenges in Minecraft as game-based learning. They took a further pride and ownership of their creations when they were able to bring their work from the digital world into their physical environment and manipulate it using ClassVR.”
Computing: Minecraft meets ClassVR
(Age 7-11)
Award Winning Classroom Technology
First introduced in 2017, ClassVR is making VR a reality in classrooms in over 80 countries worldwide. ClassVR is the most awarded educational virtual reality solution, providing exceptional learning environments for millions of students in schools across the globe.